Feats starting with D
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| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Damage Reduction | Class | - | 4 | This feat allows barbarians to shrug off four points of damage from each attack that hits them. |
| Dark Blessing | Class | - | - | A Blackguard adds their Charisma bonus to all saving throws for as long as its alignment is Any... |
| Dark Pacts | Special | they differ by variant | 25 | Your Eldritch Blast has a chance (5 + (charisma modifier / 2) %), to set your target/s on fire for... |
| Darkness | Class | - | - | Starting at 5th level, an Assassin gains the ability to cast Darkness. |
| Darkvision | Race | - | - | This feat grants the ability to see in the dark. |
| Death Attack | Class | they differ by variant | 20 | At 1st level, an Assassin may use a death attack, which functions similarly to a sneak attack in... |
| Death Domain Powers | Domain | - | - | grants access to the Negative Plane Avatar summon ability. Negative Plane Avatar summon: The cleric... |
| Deathless Master Touch | Class | Undead Graft II | - | Twice per day + 1 each 10 Pale Master levels, a Pale Master's touch becomes deadly, instantly... |
| Deathless Mastery | Class | - | - | At 10th level, a Pale Master becomes immune to Critical Hits. |
| Deathless Vigor | Class | - | - | The Pale Master gains +3 hit points per level. |
| Defensive Awareness (1) | Class | - | - | The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or... |
| Defensive Awareness (2) | Class | Defensive Awareness (1) | - | The character can no longer be flanked, since he can react to opponents on opposite sides of him as... |
| Defensive Awareness (3) | Class | Defensive Awareness (2) | - | The character gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus... |
| Defensive Roll | Class | - | - | If the rogue is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage... |
| Defensive Stance | Class | they differ by variant | 2 | The dwarven defender turn into a stalwart bastion of defense, and gains: - Level 1: 5% Physical... |
| Deflect Arrows | General | Dexterity 13, Improved Unarmed Strike | - | The character can attempt to deflect one incoming missile attack per round. This is treated as a... |
| Deneir's Eye | Class | - | - | The harper receives a +2 saving throw bonus vs. traps. |
| Destroy the Crystal | - | - | - | This ability destroys the currently summoned Crystal of Pure Ice. |
| Destruction Domain Powers | Domain | - | - | Able to damage constructs while using the turn ability. |
| Deteriorating Blast | Class | - | - | Your Eldritch Blast causes the target/s to suffer 5% Physical Damage Vulnerability for 3 rounds.... |
| Devastating Blow | Combat | they differ by variant | 41 | When you hit a creature with the selected weapon, any hostile creature within 2.25 meters receives... |
| Devastating Critical | Combat Prerequisite (Melee Weapons): Strength 25+, Cleave, Great Cleave, Improved Critical (weapon to be chosen), Overwhelming Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen). Prerequisite (Ranged Weapons): Dexterity 25+, Point Blank Shot, Rapid Shot, Improved Critical (weapon to be chosen), Overwhelming Critical (weapon to be chosen), Weapon Focus (weapon to be chosen), Called Shot OR Rapid Reload. | they differ by variant | 41 | Whenever scoring a critical hit with the chosen weapon, and if the Devastating Critical procs (see... |
| Devil's Sight | Class | Warlock level 10 | - | You can See Invisible creatures naturally. You also gain a +10 Spot bonus to see hidden creatures. |
| Diamond Body | Class | - | - | The monk gains immunity to all poisons. |
| Diamond Soul | Class | - | - | The monk gains spell resistance equal to their class level + 10. |
| Dimensional Door | Race | - | - | This creature has the ability to teleport over short distances. |
| Dirty Fighting | General | attack bonus +2 | - | The character knows brutal and effective fighting tactics. The character can elect to perform a... |
| Disarm | General | Intelligence 13 | - | The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6... |
| Divine Grace | Class | - | - | The paladin adds their Charisma bonus (if positive) to all saving throws for as long as its... |
| Divine Health | Class | - | - | The paladin is immune to disease. |
| Divine Might | General | Strength 13, Charisma 13, Power Attack, Turn Undead | - | The character may spend one of his turn undead attempts to add his charisma modifier to all weapon... |
| Divine Mystery | Class | they differ by variant | 3 | The duration of Mystic Crusader's Arcane Might and Shield is increased by 15 rounds. |
| Divine Shield | General | Strength 13, Charisma 13, Power Attack, Turn Undead | - | The character may spend one of his turn undead attempts to add his Charisma modifier to his dodge... |
| Divine Shield of Steel | General | they differ by variant | 3 | This feat transforms the AC Bonus from Divine Shield from Dodge AC to Shield AC if used while the... |
| Divine Wrath | Class | - | - | The Champion is able to channel a portion of their deities's power giving them a +3 bonus on attack... |
| Dodge | General | Dexterity 13 | - | The character gains a +1 dodge bonus to AC against attacks from his current target or last attacker. |
| Draconic Armor | Class | - | - | A dragon disciple becomes more draconic in appearance. His skin develops tiny iridescent scales,... |
| Dragon Abilities | Class | - | - | As the dragon disciple gains levels in this prestige class, his ability scores increase by the... |
| Dragon Breath | Class | - | - | Three times per day + 1 each 10 Red Dragon Disciple levels, the dragon disciple begins to develop... |
| Dragon Shape | Epic | Wisdom 30, an epic character (level 21 or above), one of: Wild Shape, Greater Wildshape IV | - | The character may use wild shape to change into a dragon 5 times per day. You can check specific... |
| Dread Seizure | Class | - | - | Your Eldritch Blasts slow your target/s and lowers their AB and AC by 1 for 3 rounds. This effect... |
| Drink Blood | Race | - | - | This creature has the ability to drink blood of other creatures. The vampire is healed by twice its... |
| Dual-Wield | Class | - | - | Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon... |
| Dwarven Defender Damage Reduction | Defensive | - | - | At 6th level, the dwarven defender gains the ability to shrug off 6 points of damage from each blow... |