NEW CLASS #
Warlock (Base Class) #
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
All details about the new Warlock class can be found HERE

Healing Fatigue Adjustments #
The Healing Fatigue system has been furtherly adjusted in something we believe will simplify your healing management. It now scales back and forth instead of having a fixed 30 seconds cooldown:
- Heal without debuff:
receive 100% hit pointsfrom the heal, applies debuff level 1, fades in24 seconds - Heal with debuff level 1:
receive 75% hit pointsfrom the heal, applies the debuff level 2, goes back to debuff level 1 in18 seconds - Heal with debuff level 2:
receive 50% hit pointsfrom the heal, applies the debuff level 3, goes back to debuff level 2 in 12seconds - Heal with debuff level 3:
receive 25% hit pointsfrom the heal. This step doesn’t apply any further debuff.
New Dungeon: Rebel Drow Citadel #
Drow House Nalio is scheming something dangerous after the fall of the Chaulssin Sorcere. Internal conflicts are erupting within the drow faction, threatening to spill into open war.
Players are sent to intervene, uncover the truth behind the turmoil, and recover a powerful stolen artifact before it is used for far darker purposes.
- A new small Quest-line has been added together with the dungeon
- A new Bounty Hunter quest has been added for the new dungeon

HC System Improved #
- Added Countdown on-death that tells the player how much time is left before it loses the HC status (you can see the countdown on the upper left corner of the screen, while on the fugue plane)
- Added
[HC]prefix and yellow color to all Hard Core active characters. This makes it easier to identify them across the players list. - Added more information to be sent to Discord for HC events.
- Improved the system to not had players lose HC status while Free Ress events
- Adjusted how a HC Character influences loot changes inside of a Dungeon/Raid:
- If the entire dungeon/raid is made of HC Characters, Loot and Vengeful changes are doubled (if the chance for an item to drop was 2% normally, for them it will be 4%)
- If part of the dungeon/raid is made of HC Characters, Loot and Vengeful chances are boosted by 10% per HC member, up to a max of +60% for 6 HC members. (if the chance for an item to drop was 2% normally, for them it will be 3.2%)
- Added some limits to Pure Balms:
- No Pure Balms on characters with level < 20
- Max 1 Pure Balm to characters from level 20 to level 40
- Max 5 Pure Balms in total per HC character
- If a HC character dies and has passed its Pure Balm limits, it will lose the HC status immediately

Flurry of Blows Adjusted #
In the attempt of balancing out Monk more within itself and the use of weapons available to it, Flurry of Blows has been adjusted as follows:
- 0 AB penalty for gloves
- -2 AB penalty for small weapons
- -4 AB penalty for medium/large weapons
Naming Rules Enhanced #
The names control system has been enhanced to furtherly improve the filtering for bad and/or forbidden names. The system will now properly identify most common bad words (even if used in combination with other words), and will properly forbid access to staff/specific tags not allowed to the players (like DM, QM, [DM], and more).
Who is affected: #
- All characters made after this update (existing characters won’t be affected)
- All player account name, even those already existing.
- If a player account name is found to be invalid, you won’t be able to login and you’ll be asked to change it for free.
Purple Items #
- Fjordr’s Howl: Amulet for Skald’s and Bards with Perform/Taunt and Extra Music. Added to the common purple loot table.
Brilliant Items #
- Awakened Lich Bones: Create Undead, Caster level 21, 3/day and ILR 15. Rare drop from Mind Flayer Scientists.
Misc Changes #
- Added Warlock to Lich list of mandatory classes at level 1
- Added icons for Defensive Stance and Reckless Fighting
- Resting inside of Inns is now as fast as in the arena
- Added “My Info” submenu in Player Menu
- Added more XP–>Token exchange options in Castle Glendario
- Further adjustments to creatures Spot/Listen values based on their CR
- Adjusted Wings teleport to be instant while in gateway
- Added player tell message for Animal Empathy checks
- Removed most chairs from Lair of the Archer dungeon
- Replaced all the small Dragons in Elder Wyrm area by a couple of Draconic Warriors or Apprentices.
- Added dungeon gems loot table to Chainsoul Harrigan in Dammned Tower. This makes the dungeon a little more rewarding for the time spent.
- Increased size of Malevolent Chef King
- Added additional VFX to Divine Might
- Replaced VFX for Divine Wrath
- All Dungeon Bosses and World Bosses that you fight outside of a Dungeon now require a minimum damage threshold for you to be able to loot them
Fixes #
- Fixed transitions in Benzor River Vally Caves
- Fixed Defensive Stance stacking with itself if activated multiple times
- Fixed some weapon properties not being carried over a polymorphed weapon
- Fixed balm use being deducted erroneously if trying to resurrect an offline player
- Fixed Balor missing electricity damage immunity
- Fixed several placeables
- Fixes some merchants not loading properly
- Fixed several descriptions
- Fixed Extra Music and Lingering song requirements to show up for Skald pre-epic too
- Fixed Housing Double Uni exploit on bound creatures
- Fixed Overwhelming Critical: Club requirements
- Fixed some encounters respawning inside of instances
- Fixed a trap door spot check sometimes requiring silly amount to work
- Fixed Crossbow Precision being usable with something that isn’t a crossbow
- Fixed dragons wings buffet not properly checking to remove area of effects in the area
- Fixed several special item properties damages not applying correctly
- Fixes some Hall of Fame Hard Core days count being wrongly made
- Fixed creatures set as Unique via the Unique Rod not respawning as Unique if their trigger resets
- Fixed item set system from removing off-hand temporary properties
- Fixed Greater Restoration not counting as a Full Healing spell for alive creatures
- Potentially fixed instances not being removed properly
- Fixed scroll craft for Aura vs Alignment not working
- Fixed Northern Templar level 30 Golem missing its base weapon
- Fixed Norther Templar Crystal being targettable by your own AOE spells
- Potentially fixed polymorphed creatures not restoring spell slots in some cases
- Fixed Dirge from triggering neutral NPCs
- Fixed 2 Raid descriptions not being assigned properly
- Fixed Sorcerer names across several texts