Greater Restoration
Greater Restoration removes any negative effects from the target character, incuding curse, disease, slow, and mind affecting effects. It also heals the target creature to full Hit Points.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 7 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- On a living target it also heals every hit point back.
- As well as what Restoration removes, it clears curses, disease, poison, charm, domination, daze, confusion, fear, slow and stun, and any damage-over-time still running.
Where it comes from
Cleric domain: Healing (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes