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Patch note, 3 March 2026

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

Main Quest Part 3 – Tower of Inodrio – Implemented

Part 3 of the Main Quest is now fully implemented and playable from both sides:

Enter the Tower of Inodrio, face its traps and dangers, and confront your destiny:

  • Alliance players will face Blackavar
  • Undead faction players will face

Spoiler

Alliance Captain Rodrik

Special Notes:

  • This chapter is instanced, and you may only join an instance that matches your faction
    • Living races may only join living-only instances
    • Undead players may only join undead-only instances
  • We strongly recommend entering with a party of 2–3+ players Level 20+
  • Please note that regardless of the tests we did nothing stresses such new mechanics like a real test field with may players trying them, so some balances might be required along the way.

Rewards for completing Part 3:

  • Fully unlock of Wings Teleport options (see below)
  • Henchmen maximum level increased to 30


Main Quest Part 4 – Gurnal Island – Completed

Alliance Side:

  • Blackavar now features custom combat mechanics when fought by the Alliance

Undead Side:

  • A unique questline leads to the Hidden Temple on Gurnal Island
  • Final confrontation against

Spoiler

Angela the Lightbringer

with custom unique mechanics

This chapter is also instanced and faction-locked.


Wings Teleport Changes

With the introduction of the Main Quest Part 3:

  • When received: visible options are Mulrok City and your Faction Capital
  • Completing the Main Quest Part 3 fully unlocks: all teleport destinations

Pure Fighter and Rogue Adjustments


Dominated Creatures Adjustment

Adjusted Post Domination behaviors

  • Liberated creatures now remain in place for up to 10 minutes, without faster de-spawns regardless of the area they are left in.
  • They will not attack significantly lower-level players, but some tuning might be needed.

HPs Adjustment when dominated:

  • While dominated, creature HP is capped at 2000
  • Original HP is restored upon liberation

Quest System Improved

  • Certain quests can now be turned in and accepted remotely
    • You may accept the next quest in the chain remotely where applicable
    • Some quests already existing in the game have been converted to this new feature, with more being adapted in the next weeks
  • Scouting quests can now support multiple scouting targets within the same quest

Hard Core System Adjustment

  • Hard Core characters may manually de-level in Castle Glendario
    • Removed XP is not deposited for Hard Core characters though
  • In mixed dungeon instances (HC + normal characters):
    • Each Hard Core character adds +20% to loot drop chances
    • Up to +80% maximum bonus for up 4 HC characters

Housing System Adjustment

  • You can now return to any owned home, even if it has never been opened before, but with some restrictions:
  • Return cooldown:
    • 60 minutes by default
    • 20 minutes if the home contains a House Return Energizer furniture
  • Added new purchasable furniture: House Return Energizer
  • Added descriptions to several furnitures

New Items

Purple Legendary Items:

Brilliant Items:

  • Charming RingBard/Skald ring
  • Belt of Death of Light – Undead reward for completing Main Quest Part 4 in Gurnal Island

Warlock Adjustments


Miscellaneous Changes

  • Slightly increased standard mechanic damage for circle and pillar mechanics
  • Imprison mechanic adjusted to be less lethal; saving throw is now randomized
  • Hostile AOE spells can now target plot and friendly creatures
  • Adjusted DM chat color for improved readability
  • Added Pure Balms count to the “My Info” function in the Player Menu
  • Purchase “Premium Race Token” conversation now always appears in Player Menu even if the player doesn’t have enough tokens
  • Updated weather system to dynamically adjust grass density, height, and type based on current season
  • Reworked all Nordock libraries and removed outdated books
  • Slightly adjusted Nalio dungeon final boss statistics
  • Reduced some traps in Grim Gorge dungeon
  • Removed Cleave feat from several items as the game considers it as a valid feat for prestige classes that require it
  • Updated some summons appearances to better match Nordock lore
  • Removed several unused areas
  • Added new building in Brosna: Butcher’s Shop, with related questline
  • Slightly reduced model size of Jonas and Birgitte
  • Holy Avenger socketable gems can now be socketed into ranged weapons

Fixes

  • Fixed public DM rolls not listing players entirely randomly
  • Fixed permanent silence from Hunger of Hadar; now lasts 12 seconds
  • Fixed Arcane Archer AOE abilities targeting the caster
  • Fixed Mounts not usable in certain areas
  • Fixed being possible to Vengeful non-full stack ammunitions and throwable weapons
  • Fixed summon-of-summon now checking for a possible player owner on top
  • Fixed passive damage type inconsistencies if a character takes both Smite Evil and Smite Good
  • Fixed template items (mounts, pets, skins) losing names and gold values when sold to merchants
  • Fixed quest flags on several creatures
  • Fixed base game darkness VFX by applying CEP 3.1.4 override
  • Fixed multiple quests, NPCs, and description texts
  • Fixed Misty Step metamagic values
  • Fixed some summons leveling mismatches across tiers