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Vampiric Touch

The target creature takes 1d6 points of pure damage for every 2 caster levels. The caster is then healed for the amount of damage dealt.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 3
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed ata creature or an item
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorNegative
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsNegative Energy Protection
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The caster has to land a melee touch attack, and spell resistance can stop it.
  • Undead and constructs cannot be drained by it.
  • The amount is capped twice over: never more than the target's current hit points plus 10, and never more than the wounds the caster actually has to heal.

See also