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Pale Master 30 / Wizard 5 / Barbarian 5 (legacy)

A build written by Riversilk, first published 10-NOV-2024. A build is one player's opinion, not a rule. Nothing on this page is checked against the game's code the way the rest of the wiki is, and a rebalance can leave a build behind without anybody editing it.

Marked legacy by its author: it was written for an older version of the server and is kept for reference rather than for following.

ClassesBarbarian(5), Wizard(5), Pale Master(30)
RaceOgre Mage
AbilitiesSTR: 18 (20), DEX: 6, CON: 16 (22), WIS: 14 (16), INT: 20, CHA: 6
Cost35 Boss Tokens (Race).

Here’s a Premium pure Pale Master build. Tanky, can solo dungeons, plays good in raids, great summon. / The build is meant to be played like this:

Level by level

ClassFeats and gainsSkills
W01: Wizard(1): Luck of Heroes, {Scribe Scroll}01: Save(28)
Bb02: Barbarian(1)02: Craft: Harvesting(5), Disable Trap(1), Discipline(5), Open Lock(2), Tumble(2), Save(17)
Bb03: Barbarian(2): Weapon Focus: Greatsword, {Uncanny Dodge I}03: Craft: Harvesting(1), Discipline(1), Open Lock(1), Tumble(1), Save(20)
Bb04: Barbarian(3): STR+1, (STR=19)04: Craft: Harvesting(1), Discipline(1), Save(27)
Bb05: Barbarian(4)05: Craft: Harvesting(1), Discipline(1), Open Lock(1), Tumble(1), Save(30)
W06: Wizard(2): Weapon Proficiency Exotic06: Concentration(9), Craft: Harvesting(1), Save(27)
W07: Wizard(3)07: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(10), Save(18)
W08: Wizard(4): STR+1, (STR=20)08: Concentration(1), Craft: Harvesting(1), Ride(1), Save(22)
W09: Wizard(5): Spell Focus: Transmutation, Greater Spell Focus: Transmutation09: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(22)
PM10: Pale Master(1)10: Concentration(1), Craft: Harvesting(1), Ride(1), Save(26)
PM11: Pale Master(2)11: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(26)
PM12: Pale Master(3): CON+1, Extend Spell, (CON=17)12: Concentration(1), Craft: Harvesting(1), Ride(1), Save(30)
PM13: Pale Master(4)13: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(30)
PM14: Pale Master(5)14: Concentration(1), Craft: Harvesting(1), Ride(1), Save(34)
PM15: Pale Master(6): Improved Critical: Greatsword15: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(34)
PM16: Pale Master(7): CON+1, (CON=18)16: Concentration(1), Craft: Harvesting(1), Ride(1), Save(38)
PM17: Pale Master(8)17: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(38)
PM18: Pale Master(9): Blind Fight18: Concentration(1), Craft: Harvesting(1), Ride(1), Save(42)
PM19: Pale Master(10)19: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(42)
Bb20: Barbarian(5): CON+1, (CON=19)20: Craft: Harvesting(1), Discipline(15), Ride(1), Save(34)
PM21: Pale Master(11): Epic Weapon Focus: Greatsword21: Concentration(2), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(33)
PM22: Pale Master(12)22: Concentration(1), Craft: Harvesting(1), Ride(1), Save(37)
PM23: Pale Master(13): Epic Spell Focus: Transmutation23: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(37)
PM24: Pale Master(14): CON+1, Armor Skin, (CON=20)24: Concentration(1), Craft: Harvesting(1), Ride(1), Save(41)
PM25: Pale Master(15)25: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(41)
PM26: Pale Master(16): Epic Spell: Epic Mage Armor26: Concentration(1), Craft: Harvesting(1), Spellcraft(26), Ride(1), Save(19)
PM27: Pale Master(17): Epic Prowess27: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(19)
PM28: Pale Master(18): CON+1, (CON=21)28: Concentration(1), Craft: Harvesting(1), Ride(1), Save(23)
PM29: Pale Master(19): Summon Epic Angel of Death29: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(23)
PM30: Pale Master(20): Epic Damage Reduction I30: Concentration(1), Craft: Harvesting(1), Ride(1), Save(27)
PM31: Pale Master(21)31: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(27)
PM32: Pale Master(22): CON+1, Epic Spell: Epic Warding, (CON=22)32: Concentration(1), Craft: Harvesting(1), Spellcraft(8), Ride(1), Save(23)
PM33: Pale Master(23): Epic Damage Reduction II33: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(23)
PM34: Pale Master(24)34: Concentration(1), Craft: Harvesting(1), Ride(1), Save(27)
PM35: Pale Master(25): Epic Energy Resistance: Acid I35: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(27)
PM36: Pale Master(26): WIS+1, Epic Damage Reduction III, (WIS=15)36: Concentration(1), Craft: Harvesting(1), Ride(1), Save(31)
PM37: Pale Master(27)37: Concentration(1), Craft: Harvesting(1), Open Lock(1), Tumble(1), Ride(1), Save(31)
PM38: Pale Master(28): Epic Energy Resistance: Acid II38: Concentration(1), Craft: Harvesting(1), Ride(1), Save(35)
PM39: Pale Master(29): Epic Skill Focus: Pick Pocket, Toughness?39: Concentration(1), Pick Pocket(20), Ride(1)
PM40: Pale Master(30): WIS+1, (WIS=16)40: Concentration(1), Craft: Harvesting(1), Open Lock(1), Pick Pocket(1), Ride(1)

Notes

Some notes: / – Weapon Focus: Greatsword (and the other Greatsword feats) is taken because the build is meant to be played while shapechanged into Fire Giant, which uses greatswords so all feats related to Greatsword apply. / – For shapechange, you either wait till you can cast level 9 spells (which is level 34 on this build), or you can get ahold of a sequencer item (for example a robe or a shield like Abandoned Shard) and have a wizard/sorcerer/druid friend put the spell on it, so you can cast it from the sequencer way before (i think level 17). / – SF:Transmutation (and the other tiers of spell focus) is taken because of this: All shapes get additional AB and Deflection AC bonus if the character has Spell Focus Transmutation feats: +1 for Spell Focus, +2 for Greater Spell Focus, +4 for Epic Spell Focus. (written here: https://www.adawnofheroes.org/docs/custom-polymorph-system/) / – Weapon Proficiency Exotic is taken because so the build can use all kind of weapons for stats. When shapeshifted in Fire Giant the weapon will merge into a Greatsword, but it will keep the properties it had before. There is also in particular a purple scythe with +20 enchantment (that’s +20 ab and +20 damage) which is particularly useful with this build because it has not many other ways to self-buff AB otherwise. Free Version: Build can be made Free with Orc (F): you need to adjust the starting stats and the ability increases to reach 21 CON before EDR and 20 INT, but you also gain a pre-epic feat (since Orc already has Exotic weapon proficiency) which you can use for Toughness or Iron Will.

See also