Token System Overhaul #
Boss Tokens Removed #
Boss Tokens have been retired as a currency. They are no longer awarded anywhere in the game. Any Boss Tokens you were holding are automatically converted to Epic Tokens, at a rate of 1 Boss Token = 10 Epic Tokens. Your old Boss Token balance is then cleared.
Two New Currencies Added #
Donation Tokens Shown in purple, a new dedicated currency to handle the recurring Gifts Drop, as previously announced. You can spend Donation Tokens in the dedicated in-game Donors Store (available on your Player Menu), completely UI-driven. More info on how the Donors Store works is on its dedicated page.

Roleplay Tokens Shown in cyan, a new currency for roleplay-based rewards, to be used on a dedicated store (work in progress).
Skin Token Value Rescale #
Skin Tokens have been moved onto a much smaller numeric scale. In practice, all Skin costs have been cut by 10. Skin prices now use smaller and more readable values instead of the old “big” numbers. Existing Skin Token balances are converted at 1/10 of their old value (rounded up, so any leftover always leaves you with at least 1).
New DM Reward Option #
Dungeon Masters can now hand out token rewards for roleplay, with a weekly cap of 5 uses per DM.
Custom NUI Store, Improved #
The in-game custom UI store, currently used for the Black Market and Castle Glendario stores, has been improved with a search bar, a footer section showing your wallet status, and a base item category filter to emulate the vanilla store.

Unwanted Loot Chest: Reworked #
The Unwanted Loot Chest has been reworked to function like a persistent vault. All Unwanted Loot Chests distributed across all faction temples now share the same loot, and this loot persists through reboots. When used, the Unwanted Loot Chest’s vault inventory opens up, and you can interact with it the same way you do with your own vault.

Poors Donations Pillar: Reworked #
The Poors Donation system has been improved by making Gold donations by players persist through server reboots. A player in need of gold can now check the pillar once per day and, if eligible, withdraw a share of the stored amount. This system is only available to the Surfacer faction.

External Effects UI, Improved #
Permanent effects no longer show up on the exported UI. Added a semi-transparent black backing so the white text stays readable against any in-game surface.

Henchmen System, Adjusted #
The Henchmen system has been further improved. Here are the changes:
- Each henchman type (warrior, mage, rogue, cleric) now has its own inventory, shared only across that type of henchman, regardless of faction.
- The persistent henchman inventory has been reworked so it no longer requires the scripted limit. There is no artificial limit to the amount of items your henchmen can carry.
- The Associates control system has been expanded to be able to target a hostile placeable and have your associates attack it, if:
- The placeable is not plot-protected
- The placeable is locked, and no one in the party is able to unlock it
- The placeable is not trapped
Misc #
- The 50% XP Deposit fee has been re-enabled when depositing XP from a character in Castle Glendario.
- Adjusted Elder Wyrm mechanics part 3 so the breath attack targets where the player is standing (instead of randomly picking a row). The breath now also includes the square where the dragon stands, the delay between mechanic activations has been increased, and damage immunities during this phase have been removed.
- Slightly reduced the Elder Wyrm’s dragon statues HPs.
- When completing a quest that unlocks a higher henchman level, if you already have a henchman with you, it automatically levels up.
- Adjusted Masquerade of the Damned end-game item: removed the caster level 45 override and restored the original caster level 17, but the spell cast from this item is now undispellable.
- Removed Improved Evasion from the items that still had it. The property has been replaced with evasion + reflex save scaling with the item tier, in order to evaluate those classes that acquire the feat naturally.
- Incendiary Cloud has been added to the list of spells that deal double damage against doors and placeables.
- Adjusted the Awakened Lich Bones item: increased caster level from 16 to 21 (this changes the summon it generates), and increased ILR from 15 to 16.
- Added a custom sound when opening the Tradepost.
- Added the ELC amount to the custom Character Sheet.
- Adjusted the boss reset system to send creatures that reset the trigger back to their spawn location, if those creatures have moved due to fear, stun, or daze effects.
- Torches can now be held in the off-hand while Flurry of Blows is active.
- Improved the Mounts UI with a search bar and fixed sizes.
- Added a notification showing the name of the area each time you enter it.
- Adjusted Berserk Strike: now stacks up to 3 times.
- Adjusted Thundering Rage aura damage dice to d6.
- Auto turn-in has been enabled for weekly quests.
Fixes #
- Fixed several incorrect in-game descriptions.
- Fixed several placeables in Black Deep that allowed characters with small appearance skins to get stuck in spots enemies couldn’t reach.
- Fixed the positioning of the Dead Wyrm God pillars to better allow trap disarming.
- Fixed being able to cross the Tower of Inodrio Riddle door with the main quest already completed.
- Fixed not being able to check an item in the Tradepost when selected from the vault.
- Fixed Warlock Pact Weapon VFX persisting on weapons indefinitely.
- Fixed Northern Templar Crystals stacking indefinitely in some cases.
- Fixed Flurry of Blows not working as intended in some cases.
- Fixed the Character Sheet not returning the Extra Attacks property at the -5 scaling factor for Monks.
- Fixed the PVP Teams system not always returning the correct winner.
- Fixed Legend’s Lore spell duration.
- Fixed Immunity to Sunlight not working on non-cloak items.