Damage meter
The damage meter counts your party's fights blow by blow - weapons, spells, procs and every other kind of damage, healing, and what the defences on both sides absorbed, and keeps a report of each fight. It runs in the game itself; nothing has to be installed.
Opening it
| How | What it opens |
|---|---|
-dps | shows or hides the meter |
-dps ext | switches the meter between its short and extended view |
-dps report | the report of your party's current or last fight |
| Player Menu > Player Tools > Open DPS Meter | shows or hides the meter |
The meter always counts, for everyone. Closing the window only stops the drawing, so it can be opened after a fight and still show it.
The meter
- Damage or Healing - the statistic shown, chosen in the settings (the gear button).
- DPS or HPS at the top is your own damage or healing per second, and Time your own time in the fight. It shows
--for the first 3 seconds. - One line per party member, you first, with their total and their share of the party's. The bar behind each line is drawn in the colour of the member's class group.
- Associates count for their master - summons, familiars, animal companions and henchmen.
- The extended view lists each member's damage by type under their line, and gives each associate a line of its own with its share of its master's damage. It applies to the Damage view. A party of more than 6 players is shown short, to keep it readable; your setting is kept.
Healing counts only what you heal on the other members of your party, and only the hit points it actually restored. Healing yourself or your own associates does not count.


Its buttons
| Button | What it does |
|---|---|
| Chart | opens the report of this fight and of your last ten |
| Arrow | counts your own view from now on. The fight and its report are not affected |
| Gear | the settings: the statistic shown, and the extended view |
| Question mark | the in-game help |
| Lock | keeps the window in place. Untick it to drag the window by its frame |
The meter first opens against the right edge of the screen and then reopens where you left it. Its position and settings are kept per character.
What counts as a fight
A fight belongs to the party. It starts with the first hostile blow your party gives or takes, and every member is in it, including one who joins halfway.
It ends when nobody in the party, associates included, has fought for 15 seconds, or after 60 seconds without a single blow. Its length stops at the last blow, so the wait is not counted as fighting time. When it ends, it is saved.
- Player versus player fights count, both ways - a player you fight is listed with the creatures.
- Damage to a friendly target is not counted as damage dealt.
- Damage from the weather, a trap, or a spell of your own party is counted in a fight that is already running, but does not keep one going.
The report
The report shows one fight in three tables: the fight running now, or one of your last 10, chosen in the list at the top. A fight in progress is redrawn once a round.
Damage is what landed, after the target's defences. Hover a column's values for a short note on it, and press the magnifier beside a number for its detail, by damage type where that applies.
Your party
| Column | What it is |
|---|---|
| Damage, DPS, Share | what each member dealt. Associates are listed under their master and counted in their total |
| Lost to defences | your damage that the targets' immunity, resistance and damage reduction took away |
| Top target | the creature you damaged most |
Your defences
| Column | What it is |
|---|---|
| Taken | the damage you took, after your defences |
| Regen | the hit points you regenerated |
| Attacks, Hit (crit), Missed, Conc/parry | the attacks made on you, and how they ended |
| Avoided | an estimate of the damage your defences spared you |
Avoided prices each attack your defences stopped at that attacker's average hit on you. A question mark counts attacks by attackers that never hit you: with no hit there is nothing to price them with.
The creatures
| Column | What it is |
|---|---|
| Taken | the damage it took from your party |
| Regen | the hit points it regenerated after your party first hit it |
| AB seen | its highest attack bonus against your party |
| Seen AC | the AC your party's rolls revealed |
| Absorbed | the damage its immunity, resistance and damage reduction took off your party's blows |
| Seen saves F / R / W | its Fortitude, Reflex and Will bonus, as your combat log showed them |
| Most from | who dealt it the most damage. The magnifier lists everyone |
Seen AC is narrowed by the rolls: hits set the top, misses the bottom.
| Shown | Meaning |
|---|---|
52-65 | it lies in that range |
>= or <= | only misses, or only hits, so far |
55~61 | it changed during the fight |
Seen saves are the bonuses without any bonus against a type; the magnifier lists the saves seen against a type, such as Reflex vs. Fire. 28~34 means it changed during the fight.
The report lists up to 10 creatures, the last line holding the rest as "(other creatures)", and up to 8 associates per player.





Your history
Each character keeps its last 10 fights. They are saved on the server, so they survive a restart, and they are deleted with the character.
What it cannot tell you
- Which spell or ability did the damage. The game reports the damage and its type, but not what it came from.
- A save the creature never had to make. Seen saves are only the saves your party forced, and a save the creature was immune to never shows.
- Avoided is an estimate, not a count.
