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Patch note, 23 June 2025

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

Underdark Rework: Underdark South

The Underdark South region, spanning from Underdark Central to Chaulssin City Core, has been reworked into two level 5–15 areas. These revamped zones feature new quests, Brilliant-tier items, and local mini-bosses. A larger rework of the Southern Underdark is currently underway and will bring additional changes in future patches!


Kabu – Temple of the Moon: Reworked

The Temple of the Moon in Kabu has been overhauled and now includes a dedicated leveling area for levels 15–25. This is an initial update, a more comprehensive rework of the entire Kabu island is planned for later development!


Housing System: Arcane Bond Furniture Added

You can now purchase Arcane Bond furniture that allows you to permanently bind a Tamed or Dominated creature to your home/s.

  • Once bound to a piece of furniture, the creature will remain in your house until it is re-tamed or re-dominated.
  • If the creature dies or is freed (whether at home or while fighting beside you), it will not return, and you’ll need to acquire a new one.


New Legendary Purple Item


Saving Throws: Un-hardcoded

We have finally un-hardcoded part of the system behind Saving Throws, allowing us to run custom logic based on our systems and vision.

  • Example: this allows for the Spellcraft Skill to count towards your Saves vs Spells, adding a +1 to your saves for each 10 Spellcraft points.

Other Changes

  • Searing Light (Level 2): Added as an OnCrit property to the Avatar of the Sun Raid boss armor
  • The “You cannot rest while enemies are nearby” system has been un-hardcoded to allow situational override cases
  • Improved the Housing Furniture Placement System:
    • Smoother object rotation and movement
    • Enhanced visual responsiveness
  • Reduced rest time in player homes to 1.5 seconds
  • Base henchmen items are now excluded from the item carry limit for henchmen
  • Added 3 new loading screen hints
  • Updated Game Server to latest version available 8193.37-15

Fixes

  • Fixed Helix spawn trigger missing a key variable
  • Fixed a critical issue causing associates (summons, tamed creatures, henchmen, etc.) to disappear when leaving a completed dungeon area
  • Fixed an issue where dominated creatures flagged to drop GTS resources OnDeath would disappear upon area transition
  • Fixed a bug where instanced Dungeon/Raid bindings could erroneously apply multiple times to the same player
  • Resolved issues with the new cleanup system not properly removing empty areas and dungeon/raid instances
  • Fixed dynamic quest givers that could be dominated by players
  • Fixed an incorrect Taunt DC calculation
  • Addressed multiple bugs in the newly introduced Housing System
  • Fixed missing loot icons in the Fury Tower dungeon window
  • Fixed an issue in the Gurnal Island City Raid where players could be pushed into inaccessible terrain
  • Fixed Henchmen not equipping helmets
  • Fixed Light Hammer and Handaxe descriptions (now properly says “small” instead of “medium”)
  • Fixed most Raid boss skins not including a specific version of Gaze Petrify
  • Fixed mobile banking system