Negative Energy Burst
All creatures caught in the area of effect take 1d8 points of negative energy damage, + 1.5 per caster level (maximum 1d8 + 60). All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them, but doesn't provide any boost to their strength.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 3 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 6.67 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Negative |
| Duration | Instant |
| Additional Counter Spells | Negative Energy Protection |
| Save | Will 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The Strength loss is permanent until restored, and a Will save against negative energy avoids the whole thing.
- It reaches 6.67 metres.
Where it comes from
Cleric domain: Destruction (level 4), Evil (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes