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Patch note, 4 November 2019

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

NEW BETA FUNCTIONS

  • Uni Summons: Summoned creatures can now be UNIQUE and can have some unique buffs on spawn. (During “increased UNI change events”, Summons Uni chance will be increased too!)
  • Saves on Spawn: Testing a new system that Automatically Sets Saves on the Spawning creature based on its CR and UNI status.
  • New Loot Chest System: Testing a completely new Chest System which replaces ANY other chest script loot:
  • During Module Load, ALL chests inside the module will be checked. Some of them can get randomly trapped and/or randomly locked. Disable Trap/Unlock DCs will be based on the treasure level of the chest.
  • Trapped Chests will have the trap recreated when the chest will be available after CD.
  • Locked Chests will relock when the chest will be available after CD.
  • A DM can change treasure value of a chest easily

NOTE: THIS FUNCTIONS ARE INTO BETA TESTING, this means, that things WILL BE adjusted. So expect saves to be adjusted and chest functions to vary/change etc.

RULES – Naming Rule: Added a limit to 32 characters into name (maximum secure amount so far)

REWORKS – Reworked Ress Functions (script side, no changes on penalties) – Reworked XP Debt Functions (script side, no changes on player side) – Reworked MOST Dungeon Creatures Skins and Damage Reductions – Reworked MOST Creatures BASE Saves (so i can better adjust them with the already shown new “Saves on Spawn” function.

OTHER – Increased Fade Time for Boss corpses – Stored XP Bank amount is now deleted when deleting a character – Level 21+ boss are now bigger – Player Merchant disabled in fugue plane – Improved Delete Character script – Added Reboot notification to all players at 2H and 1H before the real reboot – Slightly increased disarm traps distance with Thieves Tools – Modified bloodwood crypt entrance – Adjusted Wildman Lodge Portal Function – Improved EXP gained on successfull UnLock and successful Disable Trap – Fixed GFM Final Boss not spawning. – Fixed GFM Final Boss helper not spawning.

NOTE: some of these functions couldn’t be tested, so we will all be testing them live, there might be some close updates to fix some unwanted bug coming with the patch.