Skip to content

Patch note, 16 January 2024

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

WORLD BOSS LOOT CHANGES

The way Event/World Bosses drop loot has been changed:

  • From this patch, when a World Boss creature is defeated, looting it won’t make it automatically reward all the players nearby.
  • Every player which was in the fight with that boss will have to manually loot the boss to get a share of the reward (dropped directly into a player’s inventory).
  • The Boss corpse will stay on ground for some minutes to cover all player needs, including if someone needs to be ressed.
  • You can loot a boss only once per account.

DUNGEON MECHANICS SCALING ADJUSTMENT

DUNGEON & RAIDS BOSS FIGHTS ADJUSTMENT

  • From this patch, when a Boss in a dungeon/raid spots an enemy, it will immediately call the nearby allies into the fight to assist!
  • We have adjusted some boss fights accordingly, and we will further adjust boss fights based on your future feedback, if necessary.

PURPLE ITEMS DISTRIBUTION CHANGES

The loot drop distribution of end-game Purple Items has been adjusted.

  • Each Raid boss, when defeated, will have the chance to drop a random Purple item from a generic list.
  • In addition, each boss also has a small chance to drop a specific named Purple item that only that boss can drop

NEW PURPLE ITEMS

  • Eight new end-game Purple items have been added into the game! (Dire Mace, Whip, Belt, Amulet, Armor, Arrows, Bolts, Small shield)
  • Check their stats, and from which Raid boss they can drop on this page.

OTHER

  • Updated encounters system to allow the spawn of more creature ranges from an encounter
  • Adjusted and fixed a few Purple Items statistics (Short Sword, Chain Mail, Great Axe)
  • Slight damage increase to several monsters in Gurnal City, Plane of Rage and Black Deep raids (noticeable will be more physical damage to Troglodite Veterans, Valdamir Shooters and Valdamir Giants).
  • Minor adjustment to Colosal Summons (more discipline to dragon and fear immune to mummy skin).
  • Slightly more damage to Duke Vladimir and Ahriman raid boss creatures.
  • Re-balanced some merchants buy/sell prices

FIXES

  • Fixed premonition not scaling like in the description of the spell
  • A few fixes to dungeon boss mechanics triggering improperly sometimes
  • Attempt to fix Dramadon tower final fight not completing the final step of the final quest if the enemy Boss is killed by the Dramadon/Marklan good alignment associate.
  • Attempt to prevent the show up of SQL in-game logs (those weird yellow strings on your logs tab)
  • Fixed Dead Wyrm dungeon where the first boss was having mechanics when it shouldn’t.
  • Fixed some wrong Race in-game description
  • Fixed Black Market weekly access not checking for current year number