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Patch note, 1 June 2023

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

NORTHERN TEMPLAR ADJUSTMENTS:

  • Pillar of Ice HPs increased, new formula: 200 + (NT levels STR modifier) + ((NT levels STR modifier) / 2)
  • Guardian of Krisaldimun duration increased to 5 turns.

NEW NORDOCK ITEMS:

SPECIAL SUMMONS NOW COMPLETELY UNDISPELLABLE: Special summons like domain summons, epic summons, or familiars/companions are now completely undispellable and can’t be dismissed with banishment or similar spells

  • We will see how this change will play out, and if will prove to not be healthy, we might adjust to them being dismissable, but with a far lower chance for that to happen

ADJUSTED WEATHER SYSTEM:

  • When weather is clear, view distance and listen/spot modifiers receive a slight bonus
  • When weather is bad, the view distance won’t constantly decrease anymore, with each weather type having its value now.
  • Also reduced the view distance penalty on bad weather.

OTHER:

  • Added new function for DMs to apply specific buffs at will
  • Harm spell cannot crit anymore
  • Slightly buffed Riverclaw creature
  • Rebalanced Blackblood creatures to tighten CR to higher 30s
  • Replaced mount/dismount effect to not be confused with polymorph effect
  • Slightly increased unique loot inside of dungeons (they can loot more tokens or in raids even gems if lucky)
  • Slightly buffed Plant domain unique summon
  • Adjusted distance of boss 4 doors in Black Deep raid, to allow an easier reset if needed

FIXES:

  • Fixed bug with “Stainless Mirthil Alloy Charm” which could be looted indefinitely at spam (anyone who abused it and not hasn’t reported the issue will be contacted)
  • Fixed an issue with chests script locking chests even if they were not locked initially
  • Fixed important bug in loot system which was not dropping on a corpse the difference in tokens that could not be split
  • Fixed mount tail being kept by a player when removing a skin right after dismounting
  • Fixed recall to city cool down mentioned in Player Menu with a wrong value
  • Fixed green socketable ammunitions and throwing weapons being dropped with 1 stack instead of their max
  • Fixed quest system not loading quest markers on some quest speak NPCs when they are pulled out of cache during area load
  • Fixed AI trying to buff/heal mechanic pillars, they are now ignored
  • Fixed Dead Wyrm dungeon not resetting doors on boss reset (boss 1)
  • Fixed quest “Training Pits Officer” not working properly