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Shadow Conjuration

The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.

SchoolIllusion (opposed by Enchantment)
Spell levelWizard and Sorcerer 4
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, a spot on the ground, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSpecial
DurationSpecial
SaveSpecial
Spell ResistanceYes
Metamagic allowedSilent, Still

How it works

Shadow Conjuration, Summon Shadow

  • The summon stays for 24 hours, and Extend doubles that.

Shadow Conjuration, Invisibility

  • It lasts one turn per caster level, and Extend doubles that.

Shadow Conjuration, Mage Armor

  • The four points of Armour Class come as one armour, one deflection, one dodge and one natural bonus, so each stacks with a different kind of gear.
  • It lasts one hour per caster level, and Extend doubles that. Casting it again replaces it.

Choices

Casting it opens a menu with 5 options.

OptionRange
Shadow Conjuration, Summon ShadowShort
Shadow Conjuration, DarknessLong
Shadow Conjuration, InvisibilityTouch
Shadow Conjuration, Mage ArmorTouch
Shadow Conjuration, Magic MissileLong

See also