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Magic Missile

The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9, and one further missile at caster levels 17, 25 and 33, for a maximum of 8. Magic missiles do 1d4+1 points of damage each.

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 1
RangeLong - 40 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item, a door or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorForce
Area of Effect / TargetSingle
DurationInstant
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • One missile per two caster levels up to five at level nine, then one more every eight levels: six at 17, seven at 25, eight at 33. Eight is the most you will ever fire.
  • Each missile does 1d4+1 magic damage, and they all strike a single target.
  • There is no saving throw, but spell resistance stops it.

See also