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Greater Shadow Conjuration

Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.

SchoolIllusion (opposed by Enchantment)
Spell levelWizard and Sorcerer 5
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, a spot on the ground, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSpecial
DurationSpecial
SaveSpecial
Spell ResistanceSpecial
Metamagic allowedSilent, Still

How it works

Greater Shadow Conjuration, Summon Shadow

  • The summon stays for 24 hours, and Extend doubles that.

Greater Shadow Conjuration, Acid Arrow

  • The acid keeps burning for one round per three caster levels, and Extend doubles that.
  • While it burns the target also takes a 2 point penalty to Concentration.

Greater Shadow Conjuration, Web

  • A Reflex save avoids being caught, and it is rechecked each round you stay in it.
  • Woodland Stride and incorporeal creatures walk through it untouched.

Choices

Casting it opens a menu with 5 options.

OptionRange
Greater Shadow Conjuration, Summon ShadowShort
Greater Shadow Conjuration, Acid ArrowLong
Greater Shadow Conjuration, Ghostly VisagePersonal
Greater Shadow Conjuration, WebMedium
Greater Shadow Conjuration, Minor Globe of InvulnerabilityPersonal

See also