Greater Shadow Conjuration
Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.
| School | Illusion (opposed by Enchantment) |
| Spell level | Wizard and Sorcerer 5 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Special |
| Duration | Special |
| Save | Special |
| Spell Resistance | Special |
| Metamagic allowed | Silent, Still |
How it works
Greater Shadow Conjuration, Summon Shadow
- The summon stays for 24 hours, and Extend doubles that.
Greater Shadow Conjuration, Acid Arrow
- The acid keeps burning for one round per three caster levels, and Extend doubles that.
- While it burns the target also takes a 2 point penalty to Concentration.
Greater Shadow Conjuration, Web
- A Reflex save avoids being caught, and it is rechecked each round you stay in it.
- Woodland Stride and incorporeal creatures walk through it untouched.
Choices
Casting it opens a menu with 5 options.
| Option | Range |
|---|---|
| Greater Shadow Conjuration, Summon Shadow | Short |
| Greater Shadow Conjuration, Acid Arrow | Long |
| Greater Shadow Conjuration, Ghostly Visage | Personal |
| Greater Shadow Conjuration, Web | Medium |
| Greater Shadow Conjuration, Minor Globe of Invulnerability | Personal |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes