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Melf's Acid Arrow

The caster targets a single creature with an acid bolt. The target suffers 1d6 x (caster level / 5) points of acid damage (minimum 3d6, maximum 8d6) every round until the spell expires.

SchoolConjuration (opposed by Transmutation)
Spell levelWizard and Sorcerer 2
RangeLong - 40 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item, a door or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorAcid
Area of Effect / TargetSingle
Duration1 Round, + 1 Round / 3 Levels
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The acid keeps burning for one round per three caster levels, and Extend doubles that.
  • While it burns the target also takes a 2 point penalty to Concentration.

Where it comes from

Cleric domain: Magic (level 2).

See also