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Generated

Continual Flame

SchoolIllusion (opposed by Enchantment)
Spell levelCleric 3, Wizard and Sorcerer 2
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle Creature or Item
Duration2 Hours / Level
SaveNone
Spell ResistanceNo
Metamagic allowedQuicken, Silent, Still

How it works

  • Cast on an equippable item it gives that item a bright white light for one hour per caster level, and Extend doubles that.
  • Cast on a creature the light is permanent until dispelled.
  • It cannot be put on an item you cannot equip.

See also