Continual Flame
| School | Illusion (opposed by Enchantment) |
| Spell level | Cleric 3, Wizard and Sorcerer 2 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single Creature or Item |
| Duration | 2 Hours / Level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- Cast on an equippable item it gives that item a bright white light for one hour per caster level, and Extend doubles that.
- Cast on a creature the light is permanent until dispelled.
- It cannot be put on an item you cannot equip.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes