Clarity
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 2, Cleric 3, Wizard and Sorcerer 3 |
| Range | Medium - 20 metres |
| Components | Somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 5 Rounds + 1 Round / Level |
| Additional Counter Spells | Charm Person |
| Save | No |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Still |
How it works
- It lasts 5 rounds + one per caster level, and Extend doubles that.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes