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Generated

Clarity

This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires.

SchoolAbjuration (opposed by Conjuration)
Spell levelBard 2, Cleric 3, Wizard and Sorcerer 3
RangeMedium - 20 metres
ComponentsSomatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration5 Rounds + 1 Round / Level
Additional Counter SpellsCharm Person
SaveNo
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Still

How it works

  • It lasts 5 rounds + one per caster level, and Extend doubles that.

See also