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Generated

Confusion

Affected creatures either wander randomly, attack a random target, or simply stand still.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 3, Wizard and Sorcerer 4
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Duration1 Round / Level
Additional Counter SpellsClarity
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one round per caster level, and Extend doubles that.
  • A Will save against mind-affecting magic avoids it, and it reaches everyone within 5 metres whether the caster can see them or not.

See also