Confusion
Affected creatures either wander randomly, attack a random target, or simply stand still.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 3, Wizard and Sorcerer 4 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Mind-Affecting |
| Duration | 1 Round / Level |
| Additional Counter Spells | Clarity |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
- A Will save against mind-affecting magic avoids it, and it reaches everyone within 5 metres whether the caster can see them or not.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes