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Generated

Daze

If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 0, Wizard and Sorcerer 0
RangeLong - 40 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration2 Rounds
Additional Counter SpellsClarity
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • A Will save against mind-affecting magic avoids it, and Extend makes it 4 rounds.

See also