Aasimar
Aasimar are human-based planetouched, native outsiders that have in their blood some good, otherworldly characteristics. They are often, but not always, descended from celestials and other creatures of pure good alignment, but while predisposed to good alignments, aasimar are by no means always good.
| Ability adjustments | Wis +2, Cha +2 |
| Alignment | Any good |
| Favored class | Paladin (m) / Cleric (f) |
| Extra levels | 2 |
| Cost | Free |
| Faction | Surfacers |
| Starting area | Benzor |
| Race group | Human |
| Extra feats at level 1 | 1 |
| Extra skill points per level | 1 |
Racial abilities
| Ability | Effect |
|---|---|
| Quick To Master | The character starts with an extra feat at character generation. |
Spell resistance
Starts at 5 and rises by 1 at every level from level 6, up to a maximum of 40.
Damage
| Damage type | Effect |
|---|---|
| Positive | immune to 5% |
| Negative | takes 50% more damage |
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 20 | Heal Ally | 1 + (level / 10) |
Race group
Aasimar belongs to the Human race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other race in it is Tiefling.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.