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Aasimar

Aasimar are human-based planetouched, native outsiders that have in their blood some good, otherworldly characteristics. They are often, but not always, descended from celestials and other creatures of pure good alignment, but while predisposed to good alignments, aasimar are by no means always good.

Ability adjustmentsWis +2, Cha +2
AlignmentAny good
Favored classPaladin (m) / Cleric (f)
Extra levels2
CostFree
FactionSurfacers
Starting areaBenzor
Race groupHuman
Extra feats at level 11
Extra skill points per level1

Racial abilities

AbilityEffect
Quick To MasterThe character starts with an extra feat at character generation.

Spell resistance

Starts at 5 and rises by 1 at every level from level 6, up to a maximum of 40.

Damage

Damage typeEffect
Positiveimmune to 5%
Negativetakes 50% more damage

Gained with levels

LevelAbilityUses a day
20Heal Ally1 + (level / 10)

Race group

Aasimar belongs to the Human race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.

The other race in it is Tiefling.

Who is hostile

FactionTowards you
Surfacersfriendly
Drow and Humanoidshostile
Duergarneutral
Undeadhostile

Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.

See also