Patch note, 18 November 2024
A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.
NEW AUTOMATIONS TO PVP TOURNAMENT
ADOH 5th PVP Tournament is near! Check our discord for all the details!
For this 5th tournament, we have build a complete automation system for the PVP fights! The automation will make sure all rules are enforced properly, and winners are picked and announced area wide with 100% accuracy!
We’ll do some test fights over the next few days to test this new system before the tournament begins
EFFECTS FADE NOTIFICATIONS
Reworked the system so any spell/ability will be logged when it expires.
- By default, you will still receive notifications for Beneficial spells/abilities expiring from you or from friendly creatures.
- You can also receive notifications for Hostile spells/abilities you have applies on your enemies.
- This option is not enabled by default, but you can easily enable it from your Player Menu.
WEAPONS VFX GEMS REWORK
Reworked the Visual Effect Socketable Gems. These gems are now compatible with any Melee weapon!
How it works:
- Use the gem on a weapon to apply the custom VFX. When used the gem is destroyed, but not lost forever.
- If that weapon already has a visual effect, that effect is removed and stored on the weapon
- When the new VFX is added, a new property appears on the weapon, called “Return VFX Gem”
- When used, this property removed the custom VFX from the weapons, re-generated the VFX socketable gem on you, and returns any original visual effect on the weapon, if there was one.
MISC
- Adjusted damage boost given to Raid Bosses during Berserk Mechanic from Positive to Pure
- Added several new visual effects
- Added a new automated in-game announcements system
- Adjusted Mulrok Arena to forbid PVP outside of the 2 arena fighting pits
- Slightly Adjusted Tobaro creatures CR
- Removed Kabu Mummies from Glondar’s Dungeon
- Removed the heal from Dead Wyrm Avatar Dungeon Boss, and increased the base creature HPs
- Replaced West Benzor Slums manor door with a fake one to prevent NPCs from stucking in
- Slightly reduced monsters number in Frozen Throne and in Abiz Raid
- Added Extra Sun Beam spell to Black Mary Raid Boss
- Replaced Two Horrid Wilting traps in Abiz Raid final boss room with Sun beam
- Added new raid entrance location to donors Rune Wings
- Slightly nerfed Temple of Death dungeon last boss
FIXES
- Fixed Saturday Happy Hour having “Sunday” in its text
- Fixed custom progress bars not being interrupted by items uses
- Fixed an issue with Test Characters and skins sizes not persisting
- Fixed GMs destroying creatures/placeables having them leave their inventory items on ground
- Fixed Arcanist Set Bonus Spell Bonus slots progression
- Fixed an issue with the Henchmen system
- Fixed 2 Icy Wastes quests overlapping and so requiring a specific execution order
- Fixed several quests texts
- Fixed Nordock Craft Killer Ring not being on Nordock’s Store
- Fixed an issue with Frozen Throne Raid that was making it possible to spawn a boss too early
- Fixed Epic Ruin not scaling properly for Druids and Clerics
- Fixed in-game Barbarian Rage description
- Fixed walking sounds of some Mounts
- Fixed an issue with Polymorph shapes that allowed to gain full HPs when shifting from a shape to another in some circumstances