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Generated

Horrid Wilting

The target area becomes corrupted with necrotic energies. At first, all the targets in the area of effect are slowed for 3 seconds. Then, all creatures that are still caught in the area of effect receive 1d6 damage per caster level + caster level (maximum 40d6 + 40). Undead and constructs receive half of the normal damage.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 8
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorDeath
DurationInstant
SaveFortitude 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The damage is magical, not negative energy, so nothing that feeds on negative energy is healed by it.
  • A passed Fortitude save halves what is left after the undead-and-construct halving, so those two take a quarter.

Where it comes from

Cleric domain: Evil (level 8).

See also