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Patch note, 9 December 2023

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

MASTER LOOT IS HERE

We have enabled Master Loot in Dungeons & Raids for everyone. This is an optional feature, to be used by experienced parties, if they want to.

  • On your Player Menu, under Party Tools, and then under Dungeon Tools, you can now enable/disable Master Loot for that specific Dungeon instance if you are the party leader.
  • Once enables, everyone in your party, and also everyone that might join later, will receive a permanent on-screen notify (top left corner), to remind everyone that this run is with Master Loot enabled.
  • Master Loot will make ALL the loot from the dungeon to go directly into the Party Leader inventory.
  • It is up to the parties to split the loot at the end of the Dungeon.
  • We will keep this feature enabled for those parties still preferring to split loot the “old way”.

It is up to the community to use this tool properly. The default Need/Greed Roll system works perfectly for normal parties approaching to dungeons and raids!

PALADIN MINOR UPDATE

  • Paladin class will receive Mounted Combat automatically at Paladin level 5
  • Paladin Mounts have been adjusted and made better! The pure paladin mount has been completely reworked and is now much powerful, indeed a true pure paladin mount!

For existing paladins:

  • If you have 5 or more levels of Paladin and you don’t have Mounted Combat already, the feat will be automatically added.
  • If you have 5 or more levels of Paladin AND you already have Mounted Combat, you will be granted a free character reroll!

RACES SMALL RE-BALANCE

  • We are keeping a close eye on Races balance, and we believe some of them need a few adjustments.
  • We know this is a delicate topic so we will keep adjusting things one bit at a time. We’ll keep our eyes on how these changes will behave, and we’ll keep a close look at your feedback too!

Celestial:

  • Added 5% Physical damage immunity
  • Removed Night AB/AC/Save debuff
  • Day AB/AC buff is now limited at +3
  • Day Save buff is now limited at +2
  • Removed Dark Sensibility
  • Increased BT cost from 40 to 50

Werewolf:

  • Removed Day AB/AC/Save debuff
  • Day AB/AC buff is now limited at +3
  • Day Save buff is now limited at +2

Lich, Scheleton, Vampire:

BARD/CURSE SONG ADJUSTMENT

We believe Bard Song was in need of some adjustments. The pure bonus of Bard Song and Curse Song combined was a too powerful tool, which was basically making it mandatory to have a Bard in every situation and that was making our attempts to balance other classes and boss AC/AB very hard.

This balance aims at keeping Bard as a strong support choice, while giving room for other ways to support your party, or to counter enemy creatures abilities.

Check the details of the new Bard Song.

OTHER

  • Added Purple Items to TEST area!
  • Removed TEST area special naming for items (we know which item is from test or from the real game world even without that name tag)
  • Adjusted Tomb of Forgotten Heroes area: Re-linked entrance left/right doors to the interior of the crypt. Added more bridge doors, one-way only.
  • Added new DM Roll for everyone function (it will pop-up a window to all event members, with rolls results)
  • It is now possible to Mount while in combat. The progress bar will last twice as long if you attempt to Mount in combat though.

FIXES

  • Fixed Illithid Eat Brain ability description
  • Properly fixed Polymorph item properties merging
  • Fixed IA considering a creature under the effect of Darkness while under the effect of Ultravision, making that NPC unable to attack or reach the hostile creature
  • Fixed a SQL call from non player characters
  • Fixed Vengeful Item function in Test area requiring more than one item in some cases
  • Fixed Teams system not applying a color VFX to each team member