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Patch note, 2 May 2023

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

SYSTEMS ADJUSTMENTS:

  • Death aura: if a creature with “death aura” is dominated, the aura behaves differently for the duration of the domination (paralysis is applied instead of instant death).
  • Inns System: once a room ticket is purchased you can rest in the same inn for the next 24 in-game hours (48 real minutes)

MISC ADJUSTMENTS:

  • Slightly reduced Black Deep Hydrosys boss size
  • Slightly moved Black Deep Hydrosys reset triggers
  • Replaced an old Gith Armor with new version, and migrated existing ones
  • Replaced Pendant of the Elf with custom version, and replaced existing ones
  • Slightly increased Angel of Death (pure Pale Master summon), HPs and Skills
  • Restored spell-ability Death Aura to Epic Dire Wolf
  • Replaced AGILE “vengeful” Set Bonus on-hit “Daze” effect with on-hit “Stun” effect
  • Reduced “Recall to city” function from Player Menu to 60 minutes (down from 120 minutes)

FIXES:

  • Fixed Looking for party options not working properly
  • Fixed Looking for Resurrection options not working properly
  • Fixed automatic ammunition reload triggering equip-CD security limit
  • Fixed not being able to cast healing spells to undead associates
  • Fixed Sunday 9am Happy Hour event not triggering properly
  • Fixed an old issue with Socketable Gems not showing up properly
  • Fixed Ultravision not being applicable to Fast Cast Rod stations
  • Fixed DM avatars and DM possessed creatures not being able to cast hostile spells at other players
  • Fixed weather system reducing fog clip distance each time a “bad” weather type was called after another