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Character Build Creator

The Build Creator plans a character level by level - race, alignment, starting abilities, the class taken at each level, feats, skill points and spells - and works out what the finished character looks like.

It reads the server's own class, race, feat, skill and spell tables, so the classes it offers are the classes this server has, and a feat it refuses is a feat the game would refuse.

Open the Build Creator

It plans a character; it does not equip one. The attack bonus of a weapon in hand and damage both depend on gear, and gear is not in it yet. The armour class it shows is the one you have wearing nothing at all.

Using it

Nothing is saved anywhere but your own browser, so there is no account and nothing to lose by experimenting.

It builds a character in the order the game does, and a strip at the top says which step you are on. Each one opens the next.

  1. Race. It changes the ability scores before you spend anything, so nothing else opens until you have picked one.
  2. The first class. Add the first level and choose its class. A spellcaster needs 11 in its casting ability, which the tool sets for you and charges the points for - so the class has to be known before the scores are worth setting.
  3. Abilities. Spend all 30 points. The number in each box is what you start play with, racial adjustment included, and gold marks a score the race moved; the points themselves are charged on the unadjusted score, so a racial penalty costs you nothing. Unspent ability points are lost rather than saved, so the tool asks for all of them.

Each level is then taken in the order the game takes it: the class, then the ability point if that level grants one, then skill points, then feats. The tabs open in that order. It matters because a feat is checked against the character the level leaves behind - the class level you just gained, the ability point you just spent, the ranks you just bought - so a feat that is greyed out before you spend the ability point can be available straight after. Skill points never hold anything up, since they carry forward, but spending them first can open a feat that asks for ranks.

Once those three creation steps are done the rest opens up: add the remaining levels, and open any level to spend its feats, skill points and spells. Repeat last adds another level of the class you just took, which is most of the work on a single-class build. Skill points are not like ability points - what you do not spend is carried to later levels, so saving them all for level 40 is a real option.

The sheet on the right updates as you go, and lists anything still unspent or illegal.

A greyed-out choice says why it is greyed out. That reason is the game's, not the tool's.

Changing alignment part-way through

Alignment is not fixed at level 1. Glendrian will send you to the alignment master for 250 Epic Tokens, and that buys a visit rather than a step - once you are in the conversation you can move as far as you like, but closing it and going back costs the same again.

The tool plans that the same way. Every level past the first has an Alignment row: change it and the character shifts there before that level is taken, and the level counts as one visit. The sheet keeps a running count and what it will cost you.

What that means for a build:

  • The level is judged against the alignment you held when you took it. Shifting later does not make an earlier level illegal.
  • Levels you already have, you keep. A barbarian who turns lawful is still a barbarian - but the class is closed until the alignment moves back, so no further barbarian levels.
  • A class shut only by your alignment says what a shift would have to reach, so you are not left trying all nine.

Setting the row back to the alignment you already hold is not a shift and is not charged for.

What it works out for you

  • The order you take levels in changes your attack bonus. Past level 20 the class tables stop contributing and each character level is worth half a point instead, so which classes you held when you crossed level 20 decides where a multiclass build ends up.
  • Saving throws follow a different curve from the attack bonus across those same epic levels.
  • Hit points use the server's maximum-per-level rule, and a point of Constitution pays for every level you already hold.
  • Armour class with no gear on, which is the floor every build stands on and, for a monk or a pale master, most of the answer. Dexterity, a monk's Wisdom and level bonus, the natural armour a class grants, Armor Skin, Tumble and your size all stack with one another; hover the number to see the sum. Feats you switch on, and bonuses that apply against one target, are not counted.
  • Feats that permanently change a number. Great Strength and its like raise the ability itself, so everything downstream moves with it - hit points, skill points, armour class, and what the next feat will let you take. Great Fortitude, Iron Will and the rest raise the save; Veteran, Accurate Strike, Way of the Bull and Nature's Resilience do whatever the server says they do, which is not always what their description says. Bonuses that only apply in some situations are not counted, so the saving throws shown are the ones you always have.
  • The ability scores a class gives you as you level. A Red Dragon Disciple is handed twelve points of Strength over its thirty levels, and those feed everything downstream - hit points, saving throws, skill points and spell DCs.
  • Skill points you do not spend are kept for later levels rather than lost.
  • Feats and prestige classes are checked against their real requirements, including the ones that ask for a number of levels in a particular class.
  • Taking a spellcasting class raises its casting ability to 11 and charges you the points, because below that the class cannot cast at all.
  • Alignment is tracked level by level, so a build that shifts part-way through is costed and checked against the alignment it actually held at each level.
  • Spells are counted by spell level, not as a lump. A sorcerer's first level gives four cantrips and two first-level spells, and four cantrips does not pay for a first-level spell.
  • A spell you have chosen leaves the list, because you cannot learn it twice. Remove its tag and it comes back. Note that a class learns a spell level slightly before it can cast one - a bard picks two first-level spells at bard 2 and gets the slot to cast them at bard 3.

Sharing a build

Export & share offers:

Share linkA short link, with the long one underneath it. The long one carries the whole build, so nothing is stored anywhere, it cannot expire, and whoever opens it gets the build to edit - keep that one if you are writing it down somewhere permanent.
DiscordA block sized to fit in one message.
Wiki pageThe same format the build pages here use, ready to submit.
Plain text and JSONFor a post, or to keep and load back later.
PDFThrough your browser's print dialog - choose "Save as PDF".

Import takes a share link or a JSON export back.

Then test it

Make a character called TEST and take it into the test area - see General build advice for what to hit and what counts as a pass.

See also