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General build advice

Opinion, not rule. First written by Steniel and added to by the Discord community. These are the numbers experienced players aim at; nothing here is enforced by the game, and none of it is checked against the code the way the rest of the wiki is.

Numbers people aim for

TargetWhy
Attack bonus65 finishedanything that has to hit something needs it
Armour class75 finished, for a melee buildand layers behind it: concealment, critical immunity, epic dodge
Will save48Bigby's line, blinding auras and the nastier debuffs
Fortitude save63immunity to knockdown and devastating criticals - good rather than required
Reflex save45to stay on your feet through Storm of Vengeance

Check the combat log, not the character sheet. The sheet is often wrong about your real attack bonus.

Things worth having

  • Evasion, if it fits: it takes you through a great many traps.
  • Pick Pocket - epic skill focus, cross-class ranks and any other source - is enough to lift a healing potion off a dungeon boss, once each, which shortens some fights.

Things not worth having yet

Try it before you build it

Make a character named TEST and use the test area:

  • Beat on the 65 AC dummy with boss damage reduction: 65-70 damage a second is considered acceptable.
  • Summon a Moore Guardian in the test arena. Beating it means the build works; beating it without drinking a healing potion means it works well.

See also