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Generated

Weird

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save against Fear (Immunity to mind spells is ignored, only immunity against Fear works). If they fail, the phantasm touches them and they must now make a Fortitude saving throw against spells (Immunity to Death Magic is ignored). If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 10d6 points of damage and get feared for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. Blind creatures, or creatures with True Seeing (able to see through the illusion), are unaffected by this spell.

SchoolIllusion (opposed by Enchantment)
Spell levelWizard and Sorcerer 9
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect10 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorFear
DurationInstant
Additional Counter SpellsTrue Seeing
SaveFortitude and Will
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • A creature that is blind, or under true seeing, is untouched by it - the phantasm has to be seen to work, and cannot be seen through.
  • A creature that survives the second save takes 10 six-sided dice of magic damage and is frightened for 6 seconds.

Where it comes from

Cleric domain: Death (level 9).

See also