Slay Living
The target must make a Fortitude save or die. If the target isn't killed by this spell, it takes 3d6 points of negative energy damage, +1 point per caster level.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 5, Druid 5 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature or an item |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Death, Negative |
| Area of Effect / Target | Single |
| Duration | Instant |
| Additional Counter Spells | Death Ward |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The caster has to land a melee touch attack first; Finger of Death and Destruction do not.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes