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Finger of Death

The target creature must make a Fortitude save or die. If the target passes the saving throw and is not death immune, it will receive 1d6 per 3 caster levels (never fewer than 3d6) + caster level points of negative energy damage.

SchoolNecromancy (opposed by Divination)
Spell levelDruid 8, Wizard and Sorcerer 7
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed ata creature or an item
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorDeath
Area of Effect / TargetSingle
DurationInstant
SaveFortitude Partial
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • On a passed save the damage is a third of your caster level in six-sided dice, never fewer than three, plus your caster level: 13d6+40 at level 40.

Where it comes from

Cleric domain: Death (level 8).

See also