Death Ward
The target creature becomes immune to any death spells, spell-like abilities, and effects.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 4, Druid 5, Paladin 4 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Hour / Level |
| Additional Counter Spells | Finger of Death |
| Save | Harmless |
| Spell Resistance | None |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one hour per caster level, and Extend doubles that.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes