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Death Ward

The target creature becomes immune to any death spells, spell-like abilities, and effects.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 4, Druid 5, Paladin 4
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
Duration1 Hour / Level
Additional Counter SpellsFinger of Death
SaveHarmless
Spell ResistanceNone
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one hour per caster level, and Extend doubles that.

See also