Shield
The caster gains a +1 shield bonus AC each 10 caster levels (with a minimum of +1 at lvl 1-9). Up to a maximum of +4 at caster level 40. If the spell is being cast from a pure class (example, 40 levels of Wizard), +1 is added for a maximum of +5 shield bonus AC.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 1 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Caster |
| Duration | 1 turn / level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It also makes you immune to Magic Missile while it lasts.
- It lasts one turn per caster level, and Extend doubles that.
Where it comes from
Cleric domain: Protection (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes