Shades
The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.
| School | Illusion (opposed by Enchantment) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Special |
| Duration | Special |
| Save | Special |
| Spell Resistance | Yes |
| Metamagic allowed | Silent, Still |
How it works
Summon Shadow
- The summon stays for 24 hours, and Extend doubles that.
Shades, Stoneskin
- The pool is 10 points of damage per caster level with no cap: 400 at level 40.
- It lasts one hour per caster level, and Extend doubles that.
Shades, Wall of Fire
- The fire does one six-sided die per four caster levels each round, with a Reflex save for half.
Choices
Casting it opens a menu with 5 options.
| Option | Range |
|---|---|
| Summon Shadow | Short |
| Shades, Cone of Cold | Medium |
| Shades, Fireball | Long |
| Shades, Stoneskin | Touch |
| Shades, Wall of Fire | Medium |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes