Fireball
The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 3 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 6.67 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- Doors and placeables in the blast take the damage too.
- It does not need line of sight: it burns whatever is inside the sphere.
- A Fireball spell enhancement on your gear adds its damage to every target.
Where it comes from
Cleric domain: Fire (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes