Power Word, Stun
Automatically stuns a single target for a duration based on the target's Hit Points:
- Under 50 Hit Points: 4d4 rounds
- 51-100 Hit Points: 2d4 rounds
- 101-150 Hit Points: 1d4 rounds
150 and above Hit Points: 1 round, only if the will saving throw is failed
| School | Divination (opposed by Illusion) |
| Spell level | Wizard and Sorcerer 7 |
| Range | Short - 8 metres |
| Components | Verbal |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | Instant |
| Additional Counter Spells | Clarity |
| Save | None (Will) |
| Spell Resistance | Yes |
| Metamagic allowed | Silent |
How it works
- Below 151 hit points there is no saving throw at all - the stun simply lands.
- Maximize gives the longest stun for the band, Empower adds half again, Extend doubles it.
Where it comes from
Cleric domain: Destruction (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes