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Generated

Power Word, Stun

Automatically stuns a single target for a duration based on the target's Hit Points:

  • Under 50 Hit Points: 4d4 rounds
  • 51-100 Hit Points: 2d4 rounds
  • 101-150 Hit Points: 1d4 rounds

150 and above Hit Points: 1 round, only if the will saving throw is failed

SchoolDivination (opposed by Illusion)
Spell levelWizard and Sorcerer 7
RangeShort - 8 metres
ComponentsVerbal
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsClarity
SaveNone (Will)
Spell ResistanceYes
Metamagic allowedSilent

How it works

  • Below 151 hit points there is no saving throw at all - the stun simply lands.
  • Maximize gives the longest stun for the band, Empower adds half again, Extend doubles it.

Where it comes from

Cleric domain: Destruction (level 7).

See also