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Magic Weapon

You empower your target's weapon with a +1 enhancement bonus. If the weapon is ranged, the ammunitions will be taken (but only attack bonus will be applied). If the target has no weapons, the gloves are taken (but only attack bonus will be applied). If there are no gloves, the first creature weapon is taken, if any.

SchoolTransmutation (opposed by Conjuration)
Spell levelBard 1, Cleric 1, Paladin 1, Wizard and Sorcerer 1
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
DescriptorWeapon Enchantment
Area of Effect / TargetMelee Weapon or Creature
Duration1 Hour / Level
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one turn per caster level, and Extend doubles that.

See also