Keen Edge
Adds the Keen property to your target's weapon, increasing its critical threat range. If an equipped weapon cannot be found, it takes creature weapons, if available on that creature.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Bard 3, Wizard and Sorcerer 3 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Creature or Weapon |
| Duration | 10 Minutes / Level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts ten turns per caster level, and Extend doubles that.
Where it comes from
Cleric domain: Good (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes