Haste
The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Bard 3, Wizard and Sorcerer 3 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Round / Level |
| Additional Counter Spells | Slow |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
| Countered by | Slow |
How it works
- It lasts one round per caster level, and Extend doubles that.
- Casting it clears Expeditious Retreat, which does not stack with it.
Where it comes from
Cleric domain: Travel (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes