Slow
All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Bard 3, Wizard and Sorcerer 3 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Round / Level |
| Additional Counter Spells | Haste |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
| Countered by | Haste |
How it works
- It lasts one round per caster level, and Extend doubles that.
- It reaches 10 metres whether the caster can see the targets or not, and a Will save avoids it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes