Flame Weapon
Sets your target's weapon in flames, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell. If the weapon is ranged, the ammunitions will be taken. If the target has no weapons, the gloves are taken. If there are no gloves, the first creature weapon is taken, if any.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Creature or Melee Weapon |
| Duration | 1 Minute / Level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts two turns per caster level, and Extend doubles that.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes