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Generated

Clarity

This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires.

SchoolAbjuration (opposed by Conjuration)
Spell levelBard 2, Cleric 3, Wizard and Sorcerer 3, Assassin 3
RangeMedium (20 m)
ComponentsSomatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration5 rounds (30 seconds) + 1 round per caster level. Extend doubles it.
Additional Counter SpellsCharm Person
SaveNo
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Bard, Cleric, Wizard or Sorcerer; Assassin with Automatic Quicken Spell I), Still. The Automatic feats need level 9 spells, so a Assassin takes them only with a second class that casts them

See also