Clarity
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 2, Cleric 3, Wizard and Sorcerer 3, Assassin 3 |
| Range | Medium (20 m) |
| Components | Somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 5 rounds (30 seconds) + 1 round per caster level. Extend doubles it. |
| Additional Counter Spells | Charm Person |
| Save | No |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Bard, Cleric, Wizard or Sorcerer; Assassin with Automatic Quicken Spell I), Still. The Automatic feats need level 9 spells, so a Assassin takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
