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Generated

Daze

If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 0, Wizard and Sorcerer 0
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration2 rounds (12 seconds). Extend makes it 4 rounds (24 seconds).
Additional Counter SpellsClarity
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It works only on humanoids of 5 hit dice or fewer.
  • A Will save against mind-affecting magic avoids it.

See also