Daze
If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 0, Wizard and Sorcerer 0 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 2 rounds (12 seconds). Extend makes it 4 rounds (24 seconds). |
| Additional Counter Spells | Clarity |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It works only on humanoids of 5 hit dice or fewer.
- A Will save against mind-affecting magic avoids it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
