Confusion
Affected creatures either wander randomly, attack a random target, or simply stand still.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 3, Wizard and Sorcerer 4 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Mind-Affecting |
| Duration | 1 round (6 seconds) per caster level. Extend doubles it. |
| Additional Counter Spells | Clarity |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- A Will save against mind-affecting magic avoids it.
- It reaches everyone within 5 metres, whether or not you can see them.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
