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Generated

Sleep

Causes 1d4 + caster level HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 9 or more HD are unaffected.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 1, Druid 1, Ranger 2, Wizard and Sorcerer 1
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect6.67 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorMind-Affecting
Duration3 rounds (18 seconds). Extend makes it 6 rounds (36 seconds).
Additional Counter SpellsClarity
SaveWill Negates
Spell ResistanceYes
Metamagic allowedEmpower, Extend, Maximize, Quicken (Bard, Druid, Wizard or Sorcerer; Ranger with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Ranger takes them only with a second class that casts them

How it works

  • Creatures with 9 or more hit dice are never affected.
  • Maximize sets the pool of hit dice to 4 + your caster level instead of rolling it. Empower adds 50%.
  • A Will save against mind-affecting magic avoids it, and anything immune to sleep ignores it.

See also