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Circle of Death

A wave of negative energy bursts from the target location. A number of enemy creatures equal to 1d4 per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected by death, but will receive 1d4 points of negative energy damage per caster level.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 6
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorDeath
DurationInstant
Additional Counter SpellsDeath Ward
SaveFortitude Negates
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • Maximize makes the pool of hit dice 4 per caster level instead of rolling; Empower adds half again.

Where it comes from

Cleric domain: Death (level 6).

See also