Bull's Strength
The target creature's Strength is increased by 1d4+1.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard and Sorcerer 2 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Hour / Level |
| Additional Counter Spells | Ray of Enfeeblement |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The bonus is 1d4+1, so 2 to 5 points. Maximize makes it 5 and Empower adds half again.
- It lasts one hour per caster level, and Extend doubles that.
Bull's Strength
- The bonus is 1d4+1, so 2 to 5 points. Maximize makes it 5 and Empower adds half again.
- It lasts one hour per caster level, and Extend doubles that.
Where it comes from
Cast by a feat: Bull's Strength.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes