Ray of Enfeeblement
The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 1 |
| Range | Short - 8 metres |
| Components | Somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Death |
| Area of Effect / Target | Single |
| Duration | 1 Round / Level |
| Additional Counter Spells | Bull's Strength |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The loss is 1d6 plus your caster level counted up to 5, so it reaches its ceiling of 11 at level 5 rather than level 10.
- It lasts one round per caster level, and a Fortitude save against negative energy avoids it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes