Celestial
| Ability adjustments | Str +2, Wis +4, Cha +2 |
| Alignment | Any good |
| Favored class | Paladin (m) / Cleric (f) |
| Extra levels | 3 |
| Cost | 500 tokens |
| Faction | Surfacers |
| Starting area | Benzor |
| Race group | Outsider |
Racial abilities
| Ability | Effect |
|---|---|
| Fly | This creature is able to fly short distances in outdoor areas. |
Spell resistance
Starts at 5 and rises by 1 at every level from level 2, up to a maximum of 44.
Damage
| Damage type | Effect |
|---|---|
| Positive | immune to 25% |
| Negative | takes 25% more damage |
| Bludgeoning | immune to 5% |
| Slashing | immune to 5% |
| Piercing | immune to 5% |
Immunities
Ability decrease, disease, poison.
Other effects
| Regeneration | +1 every 6 seconds |
Gained with levels
| Level | Ability | Uses a day |
|---|---|---|
| 10 | Heal Ally | 1 + (level / 8) |
Race group
Celestial belongs to the Outsider race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.
The other race in it is Demon.
Who is hostile
Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.