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Generated

Celestial

Ability adjustmentsStr +2, Wis +4, Cha +2
AlignmentAny good
Favored classPaladin (m) / Cleric (f)
Extra levels3
Cost500 tokens
FactionSurfacers
Starting areaBenzor
Race groupOutsider

Racial abilities

AbilityEffect
FlyThis creature is able to fly short distances in outdoor areas.

Spell resistance

Starts at 5 and rises by 1 at every level from level 2, up to a maximum of 44.

Damage

Damage typeEffect
Positiveimmune to 25%
Negativetakes 25% more damage
Bludgeoningimmune to 5%
Slashingimmune to 5%
Piercingimmune to 5%

Immunities

Ability decrease, disease, poison.

Other effects

Regeneration+1 every 6 seconds

Gained with levels

LevelAbilityUses a day
10Heal Ally1 + (level / 8)

Race group

Celestial belongs to the Outsider race group. Anything that names that group - a spell, a feat, a favoured enemy, an item property - applies to you.

The other race in it is Demon.

Who is hostile

FactionTowards you
Surfacersfriendly
Drow and Humanoidshostile
Duergarneutral
Undeadhostile

Hostile players and hostile creatures attack on sight. Everyone, whatever their faction, is neutral towards city guards, merchants, animals and neutral settlements.

See also