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Patch note, 29 November 2020

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

NEW VAULT SYSTEM

  • A new vault system has been created.
  • It will be a store like vault, following the same logic of the Trade Hall
  • For more info, check the Persistent Vault Page

This should solve all these issues:

  • Factions mess in major cities
  • Not being able to load the vault while with an henchman or with an epic summon
  • Not being able to talk with the vault under some circumstances
  • Some crashes (server side), related to factions IDs not corresponding

REWORKED PP CHECK

  • PickPocket skill checks between thief and its target has been reviewed since so far it was possible to steal an item from almost anyone, even with a low amount of points invested into PickPocket, even if caught.
  • Also, there were only a few factors to influence the final DC.
  • For more info, check the PickPocket Page

REWORKED AOE LIMITS

  • So far a player could fire 4 AOEs, and then had to wait for one to fade, or had to manually dispel one to be able to cast another.
  • This has been reworked so each object in the game (including traps, NPCs, etc), can keep a maximum of 4 AOEs up at same time. When a 5th if fired, the 1st available gets removed, and so on.

POLYMORPH SYSTEM ADJUSTMENTS

  • The polymorph system has been adjusted to address the recent issues with immunities and set bonus merging.
  • I haven’t tested it deeply personally, so give it a try and let us know if something has to be tuned.

OTHER:

  • Fixed Exceptionally Crafted Mithral Large Shield having STR bonus instead of DEX
  • Fixed an issue with death corpses not dropping the carried variable when a player was logging out and back in after having dropped a corpse